


But as shown below, the jaggies are within the islands. I thought maybe the jaggies were caused by bleeding between UV islands. (I think, I’ve been going back and forth over this for a while)) (I thought maybe this was a reflection but it is still there with a simple diffuse shaders. As well as a strange artifact along the ground. But in cycles there are significant “jaggies” along the corners of some of the objects. When I bake in Vray everything looks fine. I’ve got the same scene (as close as possible) set up in both Maya + Vray and Blender. But Vray seems to cope so much better, I’m wondering if I’m doing something wrong in Cycles. I’m aware that gloss and reflections might cause some issues.

But I’m struggling to get acceptable results when I bake textures for games using cycles.Ĭycles seems to be a great renderer when it’s rendering normal images, but when it bakes I can’t get the same quality. Hey all, (Apologies for the long post but I’m a bit stuck.
