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Resident evil 4 pc cutscenes out of sync
Resident evil 4 pc cutscenes out of sync





Mouse turning - Makes the mouse turn the character instead of controlling the camera, similar to Resident Evil 5.

  • Ĭhange controller sensitivity - For some reason the vanilla game doesn’t have an option to change it for controllers, only for the mouse.
  • Įnable debug menu - Enables the “tool menu” debug menu, present inside the game but unused, and adds a few custom menu entries (“SAVE GAME”, “DOF/BLUR MENU”, etc).
  • Skip intro logos - Whether to skip the beginning Capcom etc intro logos when starting up the game.
  • Īshley’s fixed camera angles - Unlocks the JP-only classic camera angles during Ashley’s segment.
  • resident evil 4 pc cutscenes out of sync

    This fix makes QTEs that involve rapid button presses much more forgiving.

    resident evil 4 pc cutscenes out of sync

    This gets even worse in Professional difficulty, making it seem almost impossible to survive the minecart and the statue bridge QTEs.

  • When running in 60 FPS, some QTEs require extremely fast button presses to work.
  • This issue was one of the first issues people noticed (when this port was still being teased in trailers), but Q-LOC never fixed it, even after releasing 6 patches.
  • Fixes the speed of falling items, making them not fall at double speed.
  • 60 FPS fixes - Tries to fix some issues left by the people who created the 60 FPS mode in this port.
  • īorderless window - Whether to use a borderless-window when using windowed-mode.
  • Įnable GC scope blur - Restores outer-scope blurring when using a scope, which was removed/unimplemented in later ports.
  • Įnable GC blur - Restores DoF blurring from the GC version, which was removed/unimplemented in later ports.
  • Disable film grain - Disables the film grain overlay that is present in most sections of the game.







    Resident evil 4 pc cutscenes out of sync